It’s the end of the world, the zombie apocalypse. BigCity is full of zombies and people trying to get past them to safety. And what am I doing during at the end of the world as we know it? I’m sat astride my response bike, watching it all happen.
This is 2.8 Hours Later, and the aim of the game is to get from check point to check point without being caught by the zombies. We’re providing first aid cover, ready and waiting for the inevitable slips, trips, falls, and out right head on collisions. Needless to say, the event is hilarious to watch, and it appears the players are loving it as well.
We get a patient, one of the zombies. We ask the typical questions, get a medical history (‘so how long have you been dead?’), all while keeping an eye open for the next batch of players to sprint down the high street. In the corner of the square, a busker is setting up his guitar and amp, another person going about his business while the world ends around him.
We here the next group running, so we cyclists dodge out of sight, while our zombie friend lurches to hide in a phone box. The running steps slow and stop, and we can just see the group looking down at their map to work out where to go next. They wonder down the high street, paying far too much attention to the piece of paper in their hands, and not their surroundings.
A groan, a blur of speed from the zombie, and then screams as the group scatters, desperately keeping out of his reach. The whole group races past where CycleGuy and I are hiding, barely missing the posts we’re propped up behind, intent only on avoiding the zombie on their collective tails.
And in the background, music drifts over from the corner…